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The Forest of Fantasies

Using Quixel Mixer, I made a mossy wet forest ground texture. I imported it into Blender, using adaptive subdivision for displacement. I scattered fir trees and ferns from Poly Haven before making a rough boardwalk. I hand-placed several other Megascans assets around the scene until I was satisfied. Finally, I added an HDRI and a volumetric cloud, and I made some semi-volumetric god rays. When I was done, I took it into Photoshop for a color grade.

Final Render

Final Render

Diffuse Direct Lighting

Diffuse Direct Lighting

AO

AO

Mist

Mist

The Cheat ;)

The Cheat ;)